Lighting Techniques
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The basic approach to lighting for a particular application is easily determined. It is a function of the type of object and the features to be measured. The more detailed lighting design builds on this basic technique (table 3).
Lighting Solid Angle: Point or Diffuse Lighting solid angle is the area of a unit sphere, centered on the object, that the illumination occupies (figure 15). Just as angles are measured in radians, with 2p radians in a full circle, solid angles are measured in steradians, with 4p steradians in a full sphere. Illumination from a small solid angle is called point-like; illumination from a large solid angle is called diffuse. |
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| Illustration Type | Solid Angle |
Direction | Advantages | Disadvantages |
| Directional Front Illumination Incandescent lamp or fiber bundle illuminates object from the top | Point | Front | Easy to implement; good for casting shadows; fiber-optic delivery available in many configurations | May create unwanted shadows; illumination is uneven |
| Coaxial Lighting Illumination from the precise direction of the imaging lens, either through the lens or with a beamsplitter in front of the lens |
Point | Front | Eliminates shadows; uniform across field of view | Complicated to implement; intense reflection from specular surfaces |
| Diffuse Front Illumination Fluorescent lamp, fiber illuminator with diffuser, or incandescent lamp with diffuser, illuminates object from the front |
Diffuse | Front | Soft, relatively nondirectional; reduces glare on specular surfaces; relatively easy to implement | Illuminator relatively large; edges of parts may be fuzzy; low contrast on monocolor parts |
| Light Tent Diffuse illuminator surrounds object |
Diffuse | Front | Eliminates glare; eliminates shadows | Must surround object illuminator is large; can be costly |
| Dark-Field Illumination Point-like source at near right angle to object surface |
Point | Side | Illuminates defects; provides a high-contrast image in some applications | Does not illuminate flat, smooth surfaces |
| Diffuse Backlighting Source with diffuser behind object |
Diffuse | Back | Easy to implement; creates silhouette of part; very-high-contrast image; low cost | Edges of parts may be fuzzy;must have space available behind object for illuminator |
| Collimated Backlighting Point source with collimating lens behind object |
Point | Back | Produces sharp edges for gauging | Must have space available behind object for illuminator |
| Polarized Front Illumination Point-like or diffuse front illumination; polarizer on illuminator; analyzer in front of imaging lens |
Point or Diffuse | Front | Reduces glare | Reduces light to lens |
| Polarized Backlighting Diffuse backlight; polarizer on illuminator; analyzer in front of imaging lens |
Diffuse | Back | Highlights birefringent defects; relatively easy to implement | Only useful for birefringent defects; edges of parts may be fuzzy; must have space available behind object for illuminator |
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| Figure 15. Solid angle |
| Point-Like Lighting | ||
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Point-like lighting is generally easy to implement because the illuminators are small and can be located at a distance from the object. Incandescent lamps, optical fiber bundles, ring lights, and LEDs are examples of point-like illuminators. Some, like fiber optic bundles, are directional, so light can be directed onto the object from a distance. Point-like illumination provides high intensity and light efficiency. It is good for creating sharp image edges, casting shadows, and accenting surface features. Their small size makes the illuminators easier to mount and integrate than diffuse sources. The same shadows and surface features that are useful in some applications can be distractions in others. With specular objects, point-like illumination creates very bright reflections that may saturate video cameras. Away from these reflections, specular objects appear dark. |
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| Lighting Direction | ||
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Bright field In bright-field illumination, the light comes in approximately perpendicular to the object surface (figure 16). The whole object appears bright, with features displayed as a continuum of gray levels. Normal room lighting is bright-field illumination. This sort of illumination is used for most general-vision applications. An important special case of bright-field illumination is coaxial illumination. Here, the object is illuminated from precisely the direction of the imaging lens. This requires a beamsplitter, either within or in front of the imaging lens. Coaxial illumination is used to inspect features on flat, specular surfaces, to image within deep features, and to eliminate shadows. Dark field If the object is illuminated from a point parallel to its surface, texture and other high angle features appear bright while most of the object appears dark. This low angle illumination is called dark-field illumination. Dark-field illumination is useful for imaging surface contamination, scratches, and other small raised features. |
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| Figure 16. Lighting angles | ||
| Light Source Type | Advantages | Disadvantages |
| LED Array of light-emitting diodes | Can form many configurations within the arrays; single color source can be useful in some applicationS. Can strobe LEDs at high power and speed | Some features hard to see with single color source; large array required to light large area |
| Fiber-Optic Illuminators Incandescent lamp in housing; light carried by optical fiber bundle to application | Fiber bundles available in many configurations; heat and electrical power remote from application;easy access for lamp replacement | Incandescent lamp has low efficiency, especially for blue light |
| Fluorescent High-frequency tube or ring lamp | Diffuse source; wide or narrow spectral range available; lamps are efficient and long lived | Limited range of configurations; intensity control not available on some lamps |
| Strobe Xenon arc strobe lamp, with either direct or fiber bundle light delivery | Freezes rapidly moving parts; high peak illumination intensity | Requires precise timing of light source and image capture electronics. May require eye protection for persons working near the application |
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Machine Vision Guide © 2003, Melles Griot. All rights reserved.
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